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Foxhole stockpile
Foxhole stockpile









foxhole stockpile
  1. Foxhole stockpile how to#
  2. Foxhole stockpile free#

This is as the actual combat crew is only a small part of the vehicle’s crew. It requires at minimum a pair and a recommended four people. One man cannot successfully crew a vehicle. Front lines can move either extremely quickly and can move at lightning pace or it can become a slog and be completely bogged down, not moving for maybe a few days. Sitting in a bunker will not provide you security. Most of the time it will be the artillery of gas grenade that’ll get you. However, staying with the hivemind is also a valid tactic too. Running and gunning like call of duty will not work, advance when possible with vehicles and with a team that’s actively communicating. Often times a small flanking tactic can make all the difference for a whole front.īlind-firing and quick but controlled bursts of machine gun battles or carefully times shots with a rifle will make all the difference. It is worth saying however that most of the battles are decided by small groups of people doing extraordinary things in battle. It’s usually best to wait for a larger regiment to push and take the brunt of the enemies fire. With most frontlines looking something like this, advancing is not preferable. Unlike most games, just because you have a machine gun does not mean that you’re any more likely to win a close quarters battle with a guy with a pistol! This game is dependant on positioning and “skill”, over the spray and pray tactics. Infantry combat is usually extremely close quarters making good use of gas grenades and bayonets.

Foxhole stockpile how to#

This section of the guide is dedicated to explaining how most battles are fought and we give the best advice possible on how to survive. I encourage all readers to look into the game mechanics further! This is only a quick refresher guide! Both use the same mechanics and the same general way of play. When it comes to factions it comes down entirely to aesthetic choice. i agree people should be able to build anywhere but there should be restrictions.– Green and more “allied” looking vehicles. people would and should still be able to rearm repair already existing structures. furthermore, the devs could just go with clockwise's suggestion to balance things out.ĭo keep in mind that this is only aimed at preventing fresh spawns from exhausting building materials/miscellaneous supplies that usually would not concern a regular infantryman who's probably going to the frontline and littering everywhere with trenches using stolen supplies. I'm aware clans are currently tight knitted and this would encourage that attitude further but it's better in the long run and will make logistics drivers' lives easier. or if developers wish to go an extra mile and give squad leaders the ability to lock/unlock items individually here's why Ī compromise would be adding an item stock limit to squad locked FOBs/ OP stockpiles and limiting OP stockpiles to 1 per squad. I'm not sure if you read the entire post but i'm positive you didn't.

Foxhole stockpile free#

I really liked this one idea where it was a small depot that you could claim as a squad and half of the stuff put was claimed but the other half was free to grab id rather have clans stockpile stuff than have random spawns take essential materials and litter the fob with absolutely unnecessary and useless gates and foxholes and trenchesĪ compromise would be adding an item stock limit to squad locked FOBs/OP stockpiles and limiting OP stockpiles to 1 per squad. No system is flawless but one is better than another. i'm sure this isn't the only solution and there are other feasible workarounds.Īnd before you shout "exploitable" like some individuals did on discord, know this i'd appreciate if people would provide explanations and ideas rather than just downvoting the suggestion. Moreover, i'm all ears if you have any input or ideas regarding this suggestion. today, i had to make over 5 consecutive runs all the way from deadlands down to westgate just because new spawns kept taking our materials and building trenches and foxholes everywhere when it was absolutely unnecessary.

foxhole stockpile

I believe this would help with preventing random people from nicking supplies deemed valuable by the squad and littering the base's perimeter with useless/unneeded constructions. however, non-squad members would still be able to spawn and rearm. the lock would restrict non-squad members from taking materials and building within the said base's perimeter.

foxhole stockpile

Squad lead should be able to lock/unlock bases built by them or their squadmates.











Foxhole stockpile